Mexican Train

Boneyard Tally

Pips left in hand
Sample hand — take a photo to replace it
Pips left in hand 0 tap the photo to fix a miss
50%
counteddoubtful, tap to count itpinch to zoom · drag to pan
How to get a clean count
  1. Face up, not overlapping. Touching is fine; stacking hides pips.
  2. Plain-ish background. Wood, felt, or a tablecloth. The counter looks for bright tiles, so a white table confuses it.
  3. Shoot from above, with the tiles filling most of the frame. Avoid hard glare on the tiles.
  4. Green numbers are tiles read as a whole: each half of a tile is recognised as one of the 13 possible pip layouts, which is far more reliable than counting dots. Tap a number to bump it by one (12 wraps to 0). An amber ? is a half it could not read, so its dots are counted instead.
  5. Check the marks. Every red ring is one counted pip; a number means merged pips. A dashed amber ring is something pip-sized that isn't dark enough to be sure about (a spinner, a shadow, a smudge). Pinch to zoom in, then tap a red ring to drop it, or tap an amber ring or a missed pip to count it.
  6. Quicker on a phone: the list under the photo shows each tile group enlarged with its count. If a group is off by one or two, use its + and − buttons instead of tapping pips; tap the crop to jump the photo to that group.
  7. Strictness sets how confident the counter must be before it counts a mark. Raise it if the table's grain or shadows get counted; lower it if pale pips get left out.
  8. Only your hand counts. If another player's train or the hub is in the frame, tap the number badge on that tile group to skip it (tap again to bring it back).